DEVELOP YOUR BRIDGE
acol  bridge  acol  bridge  acol  bridge  acol  bridge  acol  bridge  acol  bridge  
acol  bridge  acol  bridge  acol  bridge  acol  bridge  acol  bridge  acol  bridge  
acol  bridge  acol  bridge  acol  bridge  acol  bridge  acol  bridge  acol  bridge  
Home > Tutorial > Declarer

 
Tutorial


 

Odds and Ends


Declarer Play (D)

D1  Some basics

D2  First thoughts on seeing dummy

D3  First card played from dummy

D4  Counting winners and losers

D5  Ruffing in dummy

D6  Ruffing in declarer's hand

D7  Cross-ruffing

D8  Knowing when to take top tricks

D9  Knowing when to duck or decline a trick

D10  Establishing a suit

D11 Finessing

D12  Playing the cards in a suit in the right order

D13  Making tricks from a long suit

D14  Unblocking

D15 Recognising when to play for the drop

D16  Percentage plays

D17  Preservation or creation of entries

D18  Ruffing finesse

D 19  Leaving an opponents trump out

D20  Safe hand / Danger hand

D21  Delaying the drawing of trumps

D22  Ruffing out a suit

D23 Quiz on declarer play

Top of page

Historical snippet

A bid used predominantly by 'experts' is to call a suit which has already been bid by the opposition. As this can never be expressing the wish to play in the stated suit (you don't lightly walk into a guaranteed bad break), it is used to show a strong hand with a shortage in the suit bid. Clearly it is vital that your partner understands the meaning of the bid. In the early days of contract, a well-known London player, Sir Guy de Domville, tried the bid only to have it passed by his partner. Catastrophe! The next day, the Times published the poem below.

D is for Domville, whose fame none dispute.

When he bids, he either has or he hasn't the suit