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Home > Tutorial > Declarer > Ruffing finesse |
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Ruffing finesseThe requirement for a ruffing finesse is always a singleton opposite a typical finesse position, A Q J 10. If declarer can afford to lose a trick to a missing honour, a ruffing finesse is often preferable to a 'normal' one, since he can discard a loser when the honour card is not covered, and ruff when it is. The following hands will illustrate.
The contract is four hearts and the lead is a trump. Declarer has a certain ten tricks (make sure you can count them) provided the defenders are unable to play through your vulnerable king of diamond holding, before you have set up your spades for discards. A normal finesse (leading up to the queen of spades), runs the risk of putting the lead in to the danger hand ie North. To prevent that, after drawing trumps, play the ace then the queen of spades. If the king appears, ruff it. You can then enter dummy and discard losers on the jack and ten of spades. If the king doesn't appear, discard a diamond. If the queen loses to the king, defenders can only take one diamond trick as the lead is with South, not North.
The contract is six spades and the lead is the two of diamonds. What is your plan ? Take the diamond lead in dummy with the ace, draw trumps and lead a heart to the ace. Continue with the queen of hearts and if it is not covered, discard a diamond. Other losers can then subsequently be discarded on the established hearts. If it is covered, ruff it, and later on throw your losers on the jack and ten of hearts. When you are ready, have a look at these practise hands which encompass concepts from all aspects of declarer play. |
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